Last week, after finding myself being mostly content with much of the time I spent revisiting Dragon Age: Inquisition, I had decided I needed to go with a change of pace and found myself wanting to play something different from the norm. I had finally decided after some internal debate to getting around to playing Splinter Cell: Conviction. This was a game I had been highly interested in playing for years and seeing as how it had been available via Xbox One backwards compatibility for a while now, with nothing really to do at the moment I figured now was the time to give it a shot. I had been a huge fan of Splinter Cell: Double Agent and had played Splinter Cell: Blacklist to totality, however I had never been able to play Splinter Cell: Conviction due to not having an Xbox 360 during the time of its release. While this isn’t a new game by any means, released in 2010, it is a title from a series that I’m hoping will make an eventual return as it has been 5 years since the last Splinter Cell entry, that of which being Splinter Cell: Blacklist.
The gameplay of Splinter Cell: Conviction is the stealth, action-based gameplay those familiar with the series should mostly expect, albeit with some new features. In terms of the most notable of the new features for Conviction being Mark and Execute, which lets you mark multiple targets to shoot after performing a hand-to-hand takedown. Another feature worth mentioning and one I found enjoyable, was the P.E.C. challenges. These challenges provide points upon completion that allow for weapon upgrading and I found myself trying to complete at least the more feasible ones. As for the story, Splinter Cell: Conviction revolves around longtime main protagonist Sam Fisher, voiced by Michael Ironside, who is investigating his daughter Sarah’s hit and run death and after some events, Sam eventually find’s out her death may have been staged and that she may not be dead after all.
Not having too much to say in terms of graphics and audio, being a game that’s almost a decade old. It does seem to hold up well enough, though obviously showing its age. I did find the black and white effect when hidden in a dark environment to be a nice touch, though probably unnecessary. The sounds of everything from the guns to environmental ambience as well as the music also seemed well enough for a game like Splinter Cell: Conviction. Though I did find a few of the stages music to come off as repetitive at times.
Overall I feel like Splinter Cell: Conviction is a pretty good and I think it’s something I could recommend to anyone who enjoys stealth gameplay. Though I can’t give the narrative point too much credit, at least so far, I don’t really feel like have anything negative to say about that aspect either. I do think there are some facets of the game that feel a bit simplified from what I remember of past titles but the gameplay is still solid enough and feels as though it’s aged relatively well for the most part as a game that’s now 8 years old. I don’t think I could find myself replaying the game upon completion but it is something that I feel as though I’ve enjoyed a lot more than the later Splinter Cell: Blacklist, which released in 2013. The Splinter Cell series is one I have sorely missed this console generation and with the direction Ubisoft has taken in the past few years I wonder if we’ll ever see another entry into the series. We don’t really see third-person stealth games too often and with other series like Metal Gear Solid seemingly gone, the market seems like it’s due for something like another Splinter Cell game. Until then at least we have the chance to play the older titles at the very least…