A Brief Fallout: New Vegas Eulogy

With the recent news of there being almost no chance of Obsidian creating a sequel to the post-apocalyptic action RPG Fallout: New Vegas, I figured I would take some time to briefly talk about the game, as well as the situation itself. Fallout: New Vegas was a game I was admittedly quite fond of. Though the game itself had obvious flaws, I always felt that for the most part it was a still a good game and one that I felt more than deserved a proper follow-up.

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Having spent hundreds of hours in Fallout: New Vegas over the years. I can still find myself visualizing bits of the games narrative points. The game begins with a brief cutscene showing off bits of New Vegas, followed by some backstory, and then the Courier then being shot in the head. After being brought back to health by Doc Mitchell, in Goodsprings. You come to find out it was a robot, named Victor, that dug you out of a grave. After some events that happen you are eventually sent on your way into the Mojave Wasteland to find the people who tried to kill you and recover the mysterious package you were sent to deliver. From this point on the game starts to follow some slight branching narratives, by siding with different factions throughout the game. With player choice determining how good, or how bad, they want the Courier to be.

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Environmentally, I’ve always found Fallout: New Vegas to be one of the most interesting games of last generation. The Mojave Wasteland, though limited in size compared to Fallout 3’s Capital Wasteland, still had a very rich and detailed world with lots of interesting places to explore. New Vegas itself being a very interesting place itself. The ambience of Fallout: New Vegas was also another strong point with the game having a nice vibe to it in some instances and though some of the music was recycled, I still found it to be a very nice throwback to Fallout 1 and 2.

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Some other ways Obsidian improved upon things was through gameplay mechanics. New features such as being able to modify weapons and the hardcore mode seeming to be more notable, at least for myself. The ability to modify weapons allowed for more player customization and gave more options of using certain weapons, though for the most part it still was better to find unique weapons within the Mohave Wasteland. As for the hardcore mode, it provided more of a survival challenge. Having to play the game while managing your hunger, thirst and sleep deprivation levels provided an extra bit of challenge and realism to the gameplay. Inventory also had added weight as to create limitation to the amount of items you could carry around. This added a bit more to the depth, as you would have to choose what items you wanted to bring with you into the Wasteland a bit more wisely.

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Though I feel the game had a lot of positives, it wasn’t perfect by any means. Originally playing on the PlayStation 3, I still remember it as a game that would break completely after your save file size reached a certain point. This would induce the game with crippling lag to the point of it being absolutely unplayable. I remember this being specifically bad after installing DLC on the PS3 version. Playing the game on PS3 would require constant cache clearing after a certain point and even then the lag would just eventually return. That being said, outside of the PC version, the superior version of New Vegas seemed to lie within the Xbox 360.

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I only really wanted to briefly touch on Fallout: New Vegas, so in closing here I can safely say that I loved the game. The Mojave Wasteland is by far one of the most interesting places in the Fallout series for me and is still something I find memorable enough to bring up from time to time when discussing Fallout games. As for the situation with Obsidian having an unlikely chance of creating a follow-up to New Vegas. I have to say I’m incredibly disappointed. I thought Obsidian had done a fantastic job with refining Fallout 3’s formula. With the gameplay improvements and added features, it was a very enjoyable experience and one I could still recommend to anyone looking for a solid open world action RPG. I feel most of the problems with Fallout: New Vegas came because of the game engine, which wasn’t really Obsidian’s fault. They did a very good job with what they had to work with and created a solid game in the process. I guess it’s just a shame that we won’t be able to see more of the Mojave Wasteland in the future.

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