DYING: Reborn – Dying to Remove This One From Memory

After playing Here They Lie last week, I decided that I would look for another horror game in my attempt to stay in line with the Halloween season.  After a bit of internal debate, I decided that the game I would play next would be DYING: Reborn.  Released on the PlayStation 4 in 2017, DYING: Reborn is a first-person horror puzzle game developed by NEKCOM Entertainment. While this game isn’t exactly something fresh for me, having played it very briefly before, I was still able to at least remember it being a game that I was never actually able to tolerate enough to play to completion during my initial run. I guess with that; you could look at this as me giving the game a second chance.


Trying my best to not spoil the entire game, DYING: Reborn revolves around a man named Mathew, who has gone to Harbour Town to save his sister Shirley. After waking up in a locked room, Mathew has to search for a way out by solving different puzzles around the room. Upon finally escaping the room, Mathew then comes across a man on a TV calling himself “The Guide”, who Mathew finds out is responsible for trapping him, as well as setting up the intricate puzzles that have been laid out for him to solve in order to progress through each section of the game.


In terms of the gameplay of DYING: Reborn, it consists of you walking at a sluggish pace through areas searching for memos and items to pick up to help you complete the sections of the game. In total there are 6 sections altogether, though I believe there is less in the VR version. Each of which can be completed relatively quickly, though I did have moments where I found myself feeling lost or just not entirely understanding the clues I’ve been given. There are also a few sections of the game where password codes are also randomly generated, so replaying a portion of the game may not be the same every time. At least in terms of an areas password.


Getting into the atmospheric nature of DYING: Reborn, I found it to be relatively creepy at times with a combination of the dark environments and relatively strange ambience. I also found the music to be quite nice at times, though sometimes it could be ruined with some of the games obnoxious sound effects. Unfortunately, most of this game is ruined with hilariously terrible dialogue and some of the worst voice acting I’ve ever exposed my ears to. Outside of all that I was surprised that there weren’t as many jump scares as you’d expect coming from a game like this. Thinking back on it, I can only recall a single jump scare during my entire playthrough.


The controls of DYING: Reborn are also something relatively simplistic, they’re about what you’d expect for a game where all you do is walk around and pick up items. You have buttons to access your memos for reminders and a menu screen for your items where you can combine or select them for use. One of the most important things I wanted to mention was how slow you walk and turn. I would highly recommend that anyone going into DYING: Reborn, change the camera sensitivity to 10 before actually starting the game. Turning is insanely slow otherwise.


So I guess after all of that, all that’s left to say about DYING: Reborn is what I think of it. Well, it’s a very short game.  Using guides on the internet you can probably complete it within a half hour. It took me maybe 2 hours total without a walkthrough and I can’t really say any of it was that enjoyable. I did laugh at some of the horrible voice acting, but outside of that I thought the game was terrible. It’s really an incredibly difficult game to find something redeeming in. I guess if someone really enjoys figuring out puzzles, DYING: Reborn might be catered towards them. As for myself, I just didn’t think the game was worth it. It’s a game that normally sits at the price of $19.99, though it appears to currently be on sale for significantly less. Even then, it’s not even close to being worth that kind of money. The only people I can see getting their money’s worth out of DYING: Reborn are those who hunt trophies, or achievements, and don’t really care about the quality of the game they are playing. I for one will never be playing this game again and feel that the most satisfaction I received from any of this was deleting the game from my PS4 afterwards.  When it has to come to that, yeah… Just not worth it.


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