Entering a fresh new week here, I thought that it would be a good time to share a bit of what I’ve been up to. Honestly, with Starlink: Battle for Atlas out of the way, most of the games that I have been hopping around playing have been things I’ve already played but had released new content in the time between my last visits. I’ll talk about those games for a bit, but first I wanted to mention a very strange game that I had played, one that was in grounds that I’d go quite far to say were in a completely unfamiliar territory for me. The game I’m talking about is Roundabout. This isn’t a new game by any stretch, as it had been released back on PC back in 2014, with the PlayStation 4 release coming a year later. As of this moment it’s currently free for PlayStation Plus subscribers, so had I figured that this would be a good time to share my experiences with it before getting into the other stuff.
So honestly, I have to admit when I first started up the game I didn’t really know what to expect with Roundabout. The games premise is that you play as a limo driver named Georgio Manos, who can only drive around by spinning either clockwise or counterclockwise. This is pretty much how the game is played, as you need to avoid obstacles by driving around them while in an endless spinning motion. Later in the game you are able to perform jumps, as well as unlock different parts for Georgio’s limo that allow for different abilities to help making traversal easier. This game is really something I don’t think I can ever say I’ve been exposed to in my life.
In terms of the game’s world, it contains a variety of things to do. Outside of the games story missions, which primarily consist of driving people around, there is also a number of challenges and collectables. The challenges that I had saw seemed to consist of variations such as bouncing a soccer ball on top of the limo, and just running over random people. There also seemed to be property, as well as “hats” that could be purchased around the city. I would honestly say that there was a ton of effort put into Roundabout’s world.
As for the game’s story itself is… well… it’s what I said, it’s basically Georgio driving people around. The game itself starts off with an intro that I would honestly compare to television shows of the 1970’s era, with the in-game cutscenes similarly reminding me of scenes that look like they came straight out of Tim and Eric Awesome Show. The characters within the cutscenes are easily the strongest point of this game and I can say that I honestly feel strongly enough to say that the acting is absolutely fantastic. Every actor’s performance was just perfect in every scene. These scenes would come off as very campy and awkward to the point where I Just could not find myself wanting to stop playing. They left me wanting to see more and kept me intrigued for the entirety of the game. I feel as though I should also mention that whomever played the part of Georgio, gave one of the finest performances that I feel I’ve ever seen with her facial expressions alone. She didn’t have a single line, as she played the role of a silent protagonist, but was absolutely marvelous regardless.
Coming to a close on this one, I can say that Roundabout was a pleasant game. As I’ve said, it’s currently available for free to PlayStation Plus subscribers at the moment, so you don’t really have much to lose in terms of price. The game is relatively short if you decide to focus on the main story quests, I think I was able to finish it within 3 hours. I didn’t have a bad time at all. The 1970s aesthetics and the music were quite nice, and the scenes during the game’s story missions were just brilliant. I’d easily recommend Roundabout on its uniqueness alone.
Outside of playing Roundabout, I went on to play Cities: Skylines for a bit. I had the downloadable content on PlayStation 4 for a while now, but I hadn’t actually gotten back around to checking out any of the packs that had released after Snowfall. I swear, with the fall of Sim City, it really seems like Cites picked up the slack and way more. In general, it feels like it’s the best city-building sim that I can say I’ve played since Sim City 2000, which was something I had played way back on the original PlayStation.
Talking a little of my experiences with the downloadable content, since several of them were new to me, I had noticed a number of additions. First of all, I noticed there was now radio stations, with the choice of six different stations. I tried listening to the rock radio station for a bit and it sounded like 80’s glam rock, so that was enough for me. The other radio station choices consisted of the basic cities skylines radio, Classical, Cities Radio, Gold FM and something called Relaxation Station. I personally didn’t make much use of the Radio DLC, instead just popping on Spotify while I played.
Another addition I had noticed was natural disasters, which admittedly I thought it was interesting… but seeing random sinkholes pop up near my city felt awkward. It seemed to add a way to cause several disasters to blow up your city. I didn’t really want to mess around with these too much, but it seemed like there was options to create fires, earthquakes, meteor strikes, tsunamis, forest fires, tornadoes, thunderstorms, sinkholes, and just downright building collapsing. It also seemed like there was an addition of adding shelters to build. Like I said though, I wasn’t really too keen on the idea of messing up my city on purpose. Outside of that, from what I had seen within the 10 hours or so I was playing. I noticed a lot of random tsunamis, and a couple of sinkholes pop up, but the most common one I noticed when I was playing seemed to be the thunderstorms. Luckily, none of this hurt the experience too much.
Last but not least, is the Mass Transit DLC. This one seemed to add more roads and transportation services into the game. New transportation methods I had noticed, at least new from the last time I played Cities: Skylines on PlayStation 4, were cable cars, ferries, blimps, and a monorail. Additionally, I had noticed there was train station additions as well, adding to that transportation method. Honestly, outside of using blimps, and making a single cable car line. I didn’t really feel like I made too much use of this downloadable content. At the very least, I did appreciate having more content for a game that I always have a good time playing.
Finally, I figured that I would mention that I had jumped back on the MMO wagon a bit with Final Fantasy XIV. Mainly due to the recent update for Eureka Pyros, which is an open zone instance, I figured I would try to play catch up. I had been a bit behind stuck on the previous iteration of Eureka, as my character was level 25, but luckily Square-Enix dropped a 300% experience buff to the area which allowed me to level up fast enough and finish getting my sweet Pagos weapon. The area pretty much consists of beating up on strong monsters for elemental experience points. Eureka itself, is supposed to bear a resemblance to the glory days of Final Fantasy XI, I guess in some ways I can see how. More often than not though, it usually consists of me sitting around looking at YouTube videos while waiting for something to beat up on actually decides to spawn. Regardless, it’s something to do I suppose.
I’ll probably try to mess around with the new Final Fantasy XIV content a bit later this week, but I figure things might get a little busy with both Fallout 76 and Pokémon on the horizon. Lately, it’s sort of felt like all of these companies waited to release all of their games at the same time. It just feels like it makes it a relatively difficult to keep up with all of them, as it can get pretty expensive. It’s looking like the trend is going to be keeping up even going into the beginning of next year as well, with big games like the Resident Evil 2 remake and Metro: Exodus coming out in the early part of 2019. Either way, it’ll be nice to have more quality games to get around and playing. Until then, back to the grindstone.